Crouch maintains base location is not working
I am making a game similar to the "PlatformerGame" in the learn tab except I am doing it in 2D. My sliding action works great but I just can't get the capsule half height to work properly without glitching into the ground. So after researching I took a look at the "UnrealStickFigure2D" example and tried to set the "Crouch maintains base Location" variable with the Half Height but it still keeps shrinking the capsule towards its centre and not towards its base. What am I doing wrong?
asked Jun 09 '15 at 05:46 PM in Blueprint Scripting
Would you mind sharing a picture of it?
answered Mar 23 '17 at 02:13 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here