DX11Input.Build.cs Is Missing After Fresh Install

I am trying to use a plugin which makes use of DX11Input in 4.7.6. I completed a fresh install of 4.7.6 but DX11Input.Build.cs is missing in the directory where it is supposed to reside: Engine/Source/ThirdParty/Windows/DX11

When I try to compile the plugin I get the error that DX11Input could not be found, which is no surprise.

I also have 4.8 Preview installed and the file is there, I verified from git repository that 4.7 also has this file where it is supposed to be.

Hey eozgonul-

Are you using the editor build from source code or are you using the binary version from the launcher? If you are using the launcher you may want to try verifying the editor version by clicking the drop down arrow next to Launch. If you are using source code I would recommend downloading the source again and re-building the engine.

Cheers

I am using binary version from the launcher and I did verify as you suggested, though the mentioned file is still missing with its dependency. Please also note that a colleague of mine also experiences the same issue.

Hey eozgonul-

I see what you’re saying now, that the file is in the 4.8 binary build but not in the 4.7 binary build. Unfortunately including it in the binary for 4.7 is not an option since that would require the binary version to be completely rebuilt. To use the plugin you would need to switch your engine version to either 4.7.6 built from GitHub source or the 4.8 binary version.