[Closed] One iOS/Android app with multiple mini games loaded remotely
UE4 newbie here, looking for help with structuring a mobile iOS and Android app that will contain multiple mini games built in UE.
Ideally the app will have a native UI with some tabs, buttons and content areas (with text, video, images) - this is the easy part. The mini games section will feature small mini games built using UE, a new game will be released every two weeks.
My idea is to have the native app load these games from a server as they are released, perhaps using a PAK file each time a game is released. Is this at all possible? If someone could point me in the right direction I would be most thankful, totally lost.
A few more notes:
Thank you all for your help!
asked Jun 09 '15 at 09:31 PM in Packaging & Deployment
The question has been closed Mar 24 '16 at 05:45 PM by Samantha Sutton for the following reason:
Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!
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