Hello everyone,
UE4 newbie here, looking for help with structuring a mobile iOS and Android app that will contain multiple mini games built in UE.
Ideally the app will have a native UI with some tabs, buttons and content areas (with text, video, images) - this is the easy part. The mini games section will feature small mini games built using UE, a new game will be released every two weeks.
My idea is to have the native app load these games from a server as they are released, perhaps using a PAK file each time a game is released. Is this at all possible? If someone could point me in the right direction I would be most thankful, totally lost.
A few more notes:
- I’d love to handle the development of the app outside of Unreal for all content other than the mini games section, can I do this?
- Each time a new game is ready, I would like the app to download it from a server (so that users do not have to update the app from the app stores to get new content)
- Currently loading updated content for videos, text and images is fairly simple using HTTP requests and loading this into a webview, I’d like to follow a similar approach with UE4 content, AKA the mini games where a “shell” would hold the UE logic and engine, and the mini games load inside this component (you could also think of them as levels of a larger game for example)
Thank you all for your help!