Collision problems Rigged Hands Leap Motion

Hello guys!

I am having problems with collision when I am using the Leap Motion’s Rigged Hands in Unreal Engine 4.
My objects (which I want to pick up) are aligned in a supermarket shelf. The shelf has its own collision, so objects (cubes and cylinders) can stand on it. Whenever I am making use of the NoCollideBoneActor blueprint, there is no problem with the Leap Motion’s hands, but I can’t pick up objects either. When I turn it off, I can pick up objects, but because of the collision (from the shelf) my character makes ‘backflips’ because Leap’s hands are going trough the collision of the shelf.

Now I’ve tried adjusting the NoCollide blueprint, but nothing seems to help.
Do you have some advice regarding this problem?

Kind regards,

Sjors Jessen