Rotating an Actor Around a Custom Pivot
Currently, I have a 2D sprite outline of a rectangle, with an actor in the middle, and I'm trying to get the rectangle to rotate around the actor. It seems like installing a Rotating Component on the sprite would be the easiest solution. However, the sprite rotates around the center of itself independently of the actor, and I can't find a simple way to change the origin of the rotation to the actor's world position instead of the sprite's center location. My blueprinted attempts to change the location of the Rotating Component just make the sprite randomly jump to different positions in the level. Any way to accomplish this?
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