How do I instantiate directional force onto an actor?
I've been trying to script a mechanism that would allow the player to push and pull actors in a chosen direction. I noticed that there is no "set velocity" function in the blueprints, only a "get velocity". There is the option to add a radial force but that is too random. I tried using a similar script to the one in the example levels but was unable to find the "set impulse at target location" or whatever. Any suggestions? Thanks
What kind of actor are you trying to move? Something like a StaticMeshActor should offer you nodes like 'Add Force' etc. when you drag and release (to bring up the context sensitive menu) Similarly, if you are doing a trace or using a hit/overlap event to find the component to move, that component should offer functions like this when you bring up the context sensitive menu.
answered Apr 03 '14 at 12:49 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here