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How do I instantiate directional force onto an actor?

I've been trying to script a mechanism that would allow the player to push and pull actors in a chosen direction. I noticed that there is no "set velocity" function in the blueprints, only a "get velocity". There is the option to add a radial force but that is too random. I tried using a similar script to the one in the example levels but was unable to find the "set impulse at target location" or whatever. Any suggestions? Thanks

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asked Apr 03 '14 at 04:53 AM in Blueprint Scripting

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What kind of actor are you trying to move? Something like a StaticMeshActor should offer you nodes like 'Add Force' etc. when you drag and release (to bring up the context sensitive menu) Similarly, if you are doing a trace or using a hit/overlap event to find the component to move, that component should offer functions like this when you bring up the context sensitive menu.

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answered Apr 03 '14 at 12:49 PM

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