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How do i use Fmath::Max?

I am trying to figure out how to actually USE Max.

I want to find the max value between 3 values in one of my functions, but i can't figure out how i am supposed to use this.

 template<class T>
 static T Max3(const T A, const T B, const T C);
 
 void AWTCPlayerState::findMax(){
 
     Max3(health, mana, energy);
 }
 

I get this error if i try to use it.

 error C2129: static function 'T Max3<int>(const T,const T,const T)' declared but not defined
 1>          with
 1>          [
 1>              T=int
 1>          ]

Product Version: UE 4.7
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asked Jun 09 '15 at 11:38 PM in C++ Programming

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DrakeWalker
91 30 30 32

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2 answers: sort voted first

Are you including the library? Pretty sure it is: #include "Kismet/KismetMathLibrary.h"

Then FMath::Max3(health, mana, energy);

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answered Jun 10 '15 at 12:07 AM

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pagancyc
135 17 13 23

avatar image DrakeWalker Jun 10 '15 at 12:16 AM

I tried that and it gave me errors, and i have included the core/fmath library.

EDIT: It gives me an error, and i edited my post.

avatar image pagancyc Jun 10 '15 at 12:30 AM

Well I just tested it, and it works. Here is exactly what I did:

In the header file, added this (not actually necessary, as pointed out by Shadowriver below):

 #include "Kismet/KismetMathLibrary.h"

In the .cpp file, added this:

 float a = 1.1; float b = 2.2; float c = 3.3;
 float d = FMath::Max3(a, b, c);
 UE_LOG(LogTemp, Warning, TEXT("The max is: %f"), d);


I added this to a collision box just for testing, and when I run into it, it logs "The max is: 3.3"

avatar image DrakeWalker Jun 10 '15 at 12:59 AM

That worked, Thanks!

avatar image Shadowriver Jun 10 '15 at 03:02 AM

FMath is not part of KismetMathLibrary but UnrealMathUtility, it should work without any include as it being included via project main header file (ProjectName.h). I used FMath frequintly and never need to include anything

avatar image pagancyc Jun 10 '15 at 03:12 AM

Good catch, updated my comment above.

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you should use like:

  Max3<float>(health, mana, energy);

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answered Jan 15 '18 at 12:52 PM

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jackey7
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