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Input Settings Not working?

Hi there,

I have had this note pick-up working perfectly by using the "e" key in the past, but for some reason, when I switch to using either both "e" and "gamepad X" or a specified Input in the settings menu (which is also e and gamepad X), it stops working. I can't for the life of me understand why. Why would changing "e" input to a gamepad input make it stop working?


Product Version: UE 4.7
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asked Jun 10 '15 at 03:49 AM in Using UE4

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Maybe add in Project Settings -> Action Mappings "pick up object"

Then set that to whatever keys, like E or Gamepad X (or both), and then fire that off instead of the node for the button push. That way, you'll be able to tell whether it's a problem with your script or with the Gamepad settings or maybe even the gamepad itself.

Also run the "play in editor" and enable the debug settings (up on the top) so you can literally see if the Gamepad X is firing into the rest of it.

Hope it helps!

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answered Jun 10 '15 at 03:57 PM

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avatar image juda Jun 12 '15 at 04:32 AM

Hey thanks for the reply.

I have had the inputs set up in Action Mappings since that original post was made. I have E and Gamepad X set to "Interactables" in mappings, but it still only fires off on the first press when a gamepad button is used.

I did check the play in editor to see what was happening and for some reason, when E is used, it will fire and when pressed again, will fire again. When gamepad X is used, it will fire the first time, but not the second. I don't understand why it would make a difference...>(

avatar image juda Jun 12 '15 at 04:58 AM

I figured it out. I didn't have "execute when paused" checked for the gamepad node. UHG. I'm an idiot.

avatar image Maceo_P_King Jun 12 '15 at 01:26 PM

I'm glad you figured it out!

I do the same thing - freak out for hours over something that's essentially just an unticked box! Growing pains as we get used to UE4!

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