4.8 preview 4 - Crash on Launch - after initial crash due to lack of HDD space

I believe my file has corrupted due to my HDD running out of space mid save, which emmediately caused an initial crash, and now seemingly has corrupted my file, not allowing me to open it anymore. Here’s the crash log:

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MachineId:9F3DA1C24664C9C34F3E189776038E38
EpicAccountId:b5e6d09ac32b4303ac27c3b065ef82ff

Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: InPos<=Bytes.Num() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Core\Public\Serialization\Archive.h] [Line: 171]
"

KERNELBASE
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:360]
UE4Editor_AssetRegistry!FMemoryReader::Seek() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\serialization\archive.h:172]
UE4Editor_AssetRegistry!FNameTableArchiveReader::SerializeNameMap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\assetregistry\private\nametablearchive.cpp:45]
UE4Editor_AssetRegistry!FNameTableArchiveReader::LoadFile() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\assetregistry\private\nametablearchive.cpp:26]
UE4Editor_AssetRegistry!FAssetDataGatherer::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:79]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32
ntdll

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Help ASAP would be awesome. I have a deadline in 8 hours time, but assuming nobody will be able to get to me in time, I’ll take the answer whenever it comes… thanks guys.

Sweet! So deleting the Saved and Intermediate folders (renaming actually), allowing my project to be rebuilt again, solved it. I can now open my project again! What an awesome 2am adrenaline rush, I’m so happy now.