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[BP] How do I change the movement type of a Static Mesh in a Blueprint?

I'm spawning Static Meshes in my Level Blueprint which are attached to moving Static Meshes that are part of other Blueprints.

However, I cannot find a way of setting / changing the mobility of the Static Mesh Component once it's been added. I can only get the Mobility Enum. I'm doing this from the 'Return Value' pin on the 'Add Static Mesh Component' node.

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Is there a way of changing the mobility?

Product Version: UE 4.7
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asked Jun 10 '15 at 08:44 AM in Blueprint Scripting

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Jimmy_Jazz
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