I’m spawning Static Meshes in my Level Blueprint which are attached to moving Static Meshes that are part of other Blueprints.
However, I cannot find a way of setting / changing the mobility of the Static Mesh Component once it’s been added. I can only get the Mobility Enum. I’m doing this from the ‘Return Value’ pin on the ‘Add Static Mesh Component’ node.
Is there a way of changing the mobility?