Hey Guys,
UE4 keeps crashing for some reason. As far as I know I wasn’t doing anything special and all of the sudden UE4 crashes when I pressed the play button. Now I pretty much can’t edit or click on anything. Below my crash report.
MachineId:66EDF080430B6137EE5489B52441A991
Unknown exception - code 00000001 (first/second not available)
Assertion failed: Component [File:D:\UnrealEngine-4.7\Engine\Source\Runtime\Engine\Private\Blueprint.cpp] [Line: 1122]
KERNELBASE + 35740 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 285 bytes [d:\unrealengine-4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\unrealengine-4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\unrealengine-4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_Engine!UBlueprint::ChangeOwnerOfTemplates() + 426 bytes [d:\unrealengine-4.7\engine\source\runtime\engine\private\blueprint.cpp:1123]
UE4Editor_Engine!UBlueprint::PostLoadSubobjects() + 23 bytes [d:\unrealengine-4.7\engine\source\runtime\engine\private\blueprint.cpp:1222]
UE4Editor_CoreUObject!UObject::ConditionalPostLoadSubobjects() + 61 bytes [d:\unrealengine-4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:717]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() + 446 bytes [d:\unrealengine-4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:625]
UE4Editor_CoreUObject!EndLoad() + 1724 bytes [d:\unrealengine-4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1126]
UE4Editor_CoreUObject!LoadPackageInternal() + 2248 bytes [d:\unrealengine-4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:906]
UE4Editor_CoreUObject!ResolveName() + 1483 bytes [d:\unrealengine-4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:610]
UE4Editor_CoreUObject!StaticLoadObject() + 655 bytes [d:\unrealengine-4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:697]
UE4Editor_CoreUObject!StaticLoadClass() + 167 bytes [d:\unrealengine-4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:760]
UE4Editor_Engine!UWorld::SetGameMode() + 2240 bytes [d:\unrealengine-4.7\engine\source\runtime\engine\private\world.cpp:2754]
UE4Editor_Engine!UGameInstance::StartPIEGameInstance() + 930 bytes [d:\unrealengine-4.7\engine\source\runtime\engine\private\gameinstance.cpp:179]
UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() + 8708 bytes [d:\unrealengine-4.7\engine\source\editor\unrealed\private\playlevel.cpp:2861]
UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() + 7184 bytes [d:\unrealengine-4.7\engine\source\editor\unrealed\private\playlevel.cpp:2212]
UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() + 643 bytes [d:\unrealengine-4.7\engine\source\editor\unrealed\private\playlevel.cpp:974]
UE4Editor_UnrealEd!UEditorEngine::Tick() + 3604 bytes [d:\unrealengine-4.7\engine\source\editor\unrealed\private\editor.cpp:1226]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() + 22 bytes [d:\unrealengine-4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
UE4Editor!FEngineLoop::Tick() + 4179 bytes [d:\unrealengine-4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4Editor!GuardedMain() + 1404 bytes [d:\unrealengine-4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\unrealengine-4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\unrealengine-4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
Anyone an idea how to solve this?
Thanks!