Dynamic and Async loading level
Is anyone have finally found the solution with the last Unreal Engine 4.8 preview version and using blueprint of course to :
Display a widget who can play animation while and all along the level is currently loading. Then on loading complete, have a way to know if the loading is complete and allow us to open the requested level ?
Actually, stream level not work for an open level loading. and when i'm using an "open level" node i can view all my widget animation stopped, wich was normal until 4.8 preview, due the lack of Multithread...
But From what i've read after research, 4.8 was supposed to handle this basic open level streaming feature; but i don't see anychange on nodes or any new nodes added.
So if someone get the answer, as i'm not the only one by the way who are looking for a solution , it will be nice to share how with us :p
by the way if someone from Epic games know that it's still not possible, it could be a good thing to mention in wich future version this will be plan to be available because i can't read nothing too on the Board about this topic.
Thanks for your time guys ! Regards
It is possible, you can use a "load/unload stream level" node after adding levels to your persistent level. Investigate the "levels" window in under the "view" option. You can even use animations/play music during asynchronous loading.
answered Oct 20 '15 at 12:28 PM
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