Is SSAO part of the tone mapping location?
When I set the post processing material tonemapping location different does that also change where the SSAO is in? So when I set it to "before tonemapping" would I have no SSAO in the ScreenTexture:PostProcessing0 inside the material? Is there any way to see the post processing chain or show the rendering without tonemapping?
asked Jun 10 '15 at 12:47 PM in Using UE4
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