Android lighting distance issue

I created game prototype with very long level and directional light Sun. It looks fine in OpenGL ES 2 preview,but on my (),lighting is incorrect on far objects.
Desktop ES2 preview

Mobile screenshot.

Any way to fix that?
Thanks.

Hey WitcherSanek,

Would you mind testing this issue in the official binary release of 4.8? We literally just released this engine version and for organizational purposes, as well as tracking purposes, we ask that users test in this version.

If are are indeed able to reproduce this issue would you mind providing me with some simple steps to get it to appear on my end as well?

Just in case you were not aware already, we have documentation on Android Device Specific Compatibility as well as Performance Guidelines for Mobile devices. Both of these pages contain helpful information when developing for the mobile platform.

Android Device Compatibility

Performance Guidelines

Let me know if you have any other questions.

Thank you,

Hello,i tried with 4.8 official release and faced same issue.

How i did it:created level with 2 actors:GENERATOR and FLOOR
Every second generator produces new piece of floor.Far floors have incorrect lighting(always dark)

Hey WitcherSanek,

Mobile platforms are restricted by many different factors and the Mobile Preview is not always indicative of how it will look on your mobile device.

I am assuming you are using dynamic lighting in your scene since you are spawning new floors every second and want them to be illuminated at runtime.

The problem here is that your mobile device will have a max view distance for performance reasons since it has a poly count limit. If you are spawning these floors every second, it would make sense that eventually they do not render.