Particles look blurred

Hi,

somehow my particles are not as sharp looking as they should be. Within cascade everything looks nice and sharp, ingame however, my particles are blurry.
Is it some kind of LOD problem? My particle system has only one lod, so it shouldn’t be…

Here is a screenshot for better understanding:

I’m sure there must be an easy solution, some kind of settings i missed…
I hope you can help me out!

Cheers

Hi Priareos -

It looks like the Mesh Emitter that generates your dome effect is trying to reflect lighting in the scene. Check the material used for that mesh and see if it is default lit and if there is a roughness setting inputted into it. I would set it to unlit and set a roughness of 1.

Let me know if that doesn’t fix the issue for you -

Eric Ketchum

1 Like

Hi Eric,

Thx for the fast reply.

My Dome consists of two emitters, a black one (default lit, translucent) and an orange one (unlit, additive). The orange one does have some dissolve stuff going on inside, but i don’t think its cause for the issue. Just in case i attached the material.

I tried turning off the black, lit, one, didn’t change anything.

Cheers

Hi -

I ran a quick test using your material above, and I think it might be your texture which is causing the issue (not the Dissolve Texture). If you remove it from the setup are you still seeing the same problem?

Thank You

Eric Ketchum

Unfortunately it looks exactly the same -.-
I disconnected the texture completely and nothing changed at all.
Cascade preview crystalclear, ingame blurred.

Thank you for your effort! Any other ideas?

Cheers

Hi -

Okay in your Project, make a new Empty Level (the one with Black nothingness) Add the Particle System to the new empty level and while the emitter is selected press the “?” key on your keyboard. This will fire off the effect, does it look like it is still not fully translucent.

If it does please take a screenshot and let me see what it looks like with nothing in the background. Chances are though that it looks like it does in the Particle System viewport. If that is the case, then you will need to either adjust the Material to not be Additive but straight Translucent, adjust the color and roughness of the level underneath the effector adjust the Post Process Settings in your level. The Additive behavior is causing what appears to be a not transparent effect.

Thank You

Eric Ketchum

Hi Eric,

I found out what is cause for the problem by coincidence. It’s the Anti-Aliasing within my Cameras Post Process Settings. If set to TemporalAA with Screen Percentage to 100, i get the Issue. Set to FXAA (unfortunately creates some other graphical artifacts) or Screen Percentage > 150, it’s crisp as hell.

Just out of curiosity, how much of a performance killer would setting the Screen Percentage to 150 be?

Thx for your time and help!

Cheers

Hey -

I cannot give you an exact value, it will be a slight performance hit which may or may not be warranted in your project.

Sorry I cannot be more decisive without knowing more about the project.

Thank You

Eric Ketchum