And just like many issues with computers it ran fine when I loaded it up to do the memory report. But here are the dumps. Still yesterday and the day before it was really bad.
Concerning VR. Yes I know I should be using a Maxwell card but I am not independently wealthy. Actually I am living off of savings to make a game. Which means I can not afford at this point to buy a new card. But honestly last night I was running the witcher 3 on all high settings with full ambient occlusion and I had only minor stutter on the rift. The oculus runs fine even with UE accept sometimes when I attempt to preview it doesn’t load it just shows the oculus warning frozen. I am using the VR rig by one of the community members and it is great (Besides a bit to small). When it runs I have no stutter no latency or anything with all incarnations of ue 4. It is just the getting it to view that is having issues. Sometimes I attempt standalone and hit alt enter and it does nothing. Sometimes I try the run in vr and it works then I add or correct something and it gives me issues…
The UE 4 MELTDOWN…
As you probably know this is a hard road to jump on at UE 4.4 with experience in other engines. So leading up to the melt down there was alot of pain. Many outcries of “why did they do it that way!” or just plain "Whats going on?’… Because the engine is so advanced and meant to be able to build whatever you want it tends to have a difficult work flow with a lot of things to learn. I lost a team member (who has developed mods with me in the past) because he just couldn’t remember the things he was trying to learn. So though I love it in a masochistic way there were a lot of buried frustrations and most of my team was cemented into the engine while not really using it that much (Being animators) while I am a programmer.
So when I was waiting for that asset to load into the scene and it was taking a very long time I decided to open Mozilla to do something in the intern. The entire system froze (I only had the VR drivers running and UE and Mozilla well waterfox). I also run Game booster to turn off all the extra worthless windows runs in the background.
Upon reboot I could not load windows it went into the infinite reload loop. Well it would have if I didn’t have grub. I booted safemode and went through the logs and finally decided (Because the logs didn’t really help much in perfect windows fashion) that it was pagefile.sys. So I tore through my options and corrected the problem…
Still infinite load but no Pagefile error. Scratch head…
Tried restoring my user security profiles… Still infinite load
Went through many different ways of checking into and fixing the system nothing. Linux ran fine. So it wasn’t some weird hardware problem…
I was finally forced to reinstall. Which btw I never have to do. I haven’t had to actually reinstall since windows 3.2. I have a xp laptop still running with no need to reinstall…
Reinstalled… installed only waterfox, UE 4.7, SpeedTree UE, vc 2013 ultiment and gimp. It did it the same way again. I loaded up a game and opened the browser to check the API reference and the system had a unrecoverable crash that I had no way of fixing. I thought of logging into linux to check but I had had enough. That was a previous two days of trying to fix my computer previously. That I haven’t really had to do since I was a System Administrator.
So I reinstalled a third time installed opera, eso, tsw and gw2 and that was going to be it. I also put it on another smaller hd.
Then I got a hold of unity 5… But though I feel the toolset is superior it was really like wrecking your Harley and having to ride a 1990 Honda XL scrambler (endoro)… UE announced 4.8 (and I am involved in many UE developer groups so I hear news all the time) and my team didn’t want to stray away from UE. So I decided to try it again… That is the story of the melt down sorry it is so long but think about desperately trying to save your machine so you don’t loose over a year of work on a game you and 5 other guys have been making out of the pocket…