Root Motion Rotation not working in 4.7.6

Also tested in the new 4.8 with the same result.

I’ve been able to get root translation to work fine. I’ve tested with a very simple character and verified the content looks correct. Testing with an animation that has both translation and rotation, the translation plays, but rotation does not.

I’ve confirmed the animation start position of the root bone is at 0,0,0 as well as the ref pose location of it.

Hi ,

I am not able to reproduce this. I simply exported the Mannequin sample character and added some rudimentary root animation to it, then enabled root motion and threw it into an AnimBP.

46001-rootmotionrotation.gif

Are there any other details you can provide that might help me reproduce the issues you’re having?

-.

Hi ,

Thanks for the reply. You’re correct, this is not broken. On my player BP I had to turn Controller Yaw off to get rotation to work. Feel free to close the issue.

Thanks,
John

I hate to resurrect a dead ghost… but how did you manage turning your character with the mouse when you turn off Controller Yaw to enable root motion?

I’ve tried using RotateActor nodes, none of which help… it disables root motion all together after doing so. but RM will work fine when I do what you said above (Turn off Controller Yaw)