Can I add a shape cylinder as a component inBlueprint or C++?

In the blueprints or c++ how to add a shape cylinder (no capsule) to use as pawn/collision, because i only see a Box/Sphere/Capsule ?

This is not possible I’m afraid. PhysX does not support a ‘cylinder’ primitive because they are tricky and computationally expensive to collide. One option is to use a static mesh with simple collision that approximates a cylinder.

UDK didn’t fully support cylinders. We never actually swept a cylinder when the player moved, we swept an axis-aligned box instead. Also cylinders could never be rotated, they always had to be upright. What is the problem you are trying to solve?

UDK use PhysX and have cylinders? and UE4 no? bad news.

I like use a cylinder in the character pawn instead of the capsule like in old games, i don’t need rotate the cylinder, but with box I can do this?