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Actor Spawn volume, and editor questions.

First question is Actor Spawn Volume. Does it exist? I have a database of entities, and I want to randomly spawn specific entities in certain volumes. How can i go about doing this?

Second question is in the editor. When using two view ports, i want one view port to ignore objects selected in the other, so that the view port shows only what you would see in game(I don't want to see the arrows or the orange outline when viewing in this view-port).

Third question is similar to the second, except i want to see from the players point of view in the editor, and when i change something in a separate view-port, i see it on the players point of view (If the change was made in his point of view.). This is mainly for making and sculpting worlds easier.

Product Version: UE 4.8
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asked Jun 11 '15 at 12:01 AM in Blueprint Scripting

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DrakeWalker
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1) No it doesn't but it's actually not hard to create. It's shown in detail in this video from epic games: https://www.youtube.com/watch?v=9-7SmkasS_A

I can't answer the other two questions. I never needed that. I think the third one is possible but I can't tell you exactly how. The second one I doubt exists but I could be wrong.

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answered Jun 11 '15 at 01:05 PM

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Erasio
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avatar image DrakeWalker Jun 12 '15 at 01:12 AM

That answers one question, thanks! I also found out that if i select the character and snap to the camera, i can press CTRL 1 to set it to a view point. When i press 1 again, i can go to the camera view again to view it.

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