After ClassBP architecture Complete, I Add a AAA_BP array variable named AAA_BP_Arr and spawn a CCC1_BP object, CCC2_BP object set to array in Event Begin Play:
(This warning massage is not appear in 4.7.6. when run project in 4.7.6, it will tell you BP has error but no error in compile result, BP still dirty after compiled. Owing to “cast to” function)
There’s not enough information here to actually tell if this is a bug. Check your ‘Class Settings’ Parent Class in BBB_BP to make sure it is actually inheriting AAA_BP.
Good to hear, I thought I was going crazy
Most of my project is casting after a trigger volume and giving me “No value will be returned by reference. Parameter ‘SweepResult’. Node OnComponentBeginOverlap(Trigger Volume)”