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4.8 Crash on open converted project 4.7 ->4.8

loading to 93%,than at 1 moment consume 1gb ram and crashes

Crash report data:

MachineId:9AC87EE447E92EE97F69FE93B0445B81 EpicAccountId:9515a99173dd4939906fa51eb86da782

Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: Pin->PinType.bIsArray == LinkedTo->PinType.bIsArray [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallArrayFun

KERNELBASE UE4Editor_Core!FOutputDeviceWindowsError::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] UE4Editor_Core!FOutputDevice::Logf_VA() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:144] UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355] UE4Editor_BlueprintGraph!UK2Node_CallArrayFunction::NotifyPinConnectionListChanged() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\blueprintgraph\private\k2node_callarrayfunction.cpp:85] UE4Editor_BlueprintGraph!UK2Node_CallArrayFunction::PostReconstructNode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\blueprintgraph\private\k2node_callarrayfunction.cpp:44] UE4Editor_BlueprintGraph!UK2Node::ReconstructNode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\blueprintgraph\private\k2node.cpp:405] UE4Editor_BlueprintGraph!UEdGraphSchema_K2::ReconstructNode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:3596] UE4Editor_UnrealEd!FBlueprintEditorUtils::RefreshAllNodes() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:452] UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1454] UE4Editor_CoreUObject!FLinkerLoad::RegenerateBlueprintClass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:332] UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1140] UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3098] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3698] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2581] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2689] UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:997] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2274] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2037] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2322] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2037] UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1827] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1737] UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:627] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:371] UE4Editor_CoreUObject!GetPackageLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linker.cpp:558] UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:931] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2274] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2037] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2322] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2037] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2322] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2037] UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1827] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1737] UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:627] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:371] UE4Editor_CoreUObject!GetPackageLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linker.cpp:558] UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:931] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2274] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2037] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2322] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2037] UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1827] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1737] UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:627] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:371] UE4Editor_CoreUObject!GetPackageLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linker.cpp:558] UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:931] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2274] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2037] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2322] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2037] UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3832] UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:943] UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:821] UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3098] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3698] UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3882] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3413] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2581] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2689] UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:997] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2274] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2037] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2322] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2037] UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3832] UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:943] UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:821] UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3098] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3698] UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3882] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3413] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2581] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2689] UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:997] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2274] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2037] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2322] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2037] UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1827] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1737] UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:627] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:371] UE4Editor_CoreUObject!GetPackageLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linker.cpp:558] UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:931] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2274] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2037] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2322] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2037] UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1827] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1737] UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:627] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:371] UE4Editor_CoreUObject!GetPackageLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linker.cpp:558] UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:931] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2274] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2037] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2322] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2037] UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1827] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1737] UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:627] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:371] UE4Editor_CoreUObject!GetPackageLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\linker.cpp:558] UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:931] UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorserver.cpp:2291] UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorserver.cpp:5768] UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorserver.cpp:5262] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\unrealedsrv.cpp:742] UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\filehelpers.cpp:1987] UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\filehelpers.cpp:3183] UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\unrealedmisc.cpp:300] UE4Editor_UnrealEd!EditorInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\unrealed.cpp:86] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:133] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]

Product Version: UE 4.8
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asked Jun 11 '15 at 07:34 AM in Bug Reports

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CriErr
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avatar image Adam Davis STAFF Jun 11 '15 at 02:34 PM

Hi CriErr,

Are you still experiencing this crash or is this no longer occurring for you?

avatar image CriErr Jun 12 '15 at 08:15 AM

I delete a macro which crashed client on launch, so yes, kinda. I marked post as resolved.

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1 answer: sort voted first

Problem was in custom library macros which has wildcard array input.

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answered Jun 11 '15 at 09:21 AM

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CriErr
1.2k 57 21 57

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