"User Play Space Rot" in Client Play Camera Shake does nothing in 4.8?
Submitting this as a bug report because it works in 4.7 and I saw no mention of it in the notes
Easy to reproduce, just set up a camera shake like you normally would in Blueprint using Client Play Camera Shake, target set to get player controller, scale 1, Play Space set as User Defined, and then enter whatever you want into User Play Space Rot.
It works as expected in 4.7, but doesn't appear to do anything in 4.8.
Thanks for the report! I see the same issue in 4.8 and our internal build, though it appears to work in 4.7.6. I've created a bug report for the issue (UE-16905), and I'll let you know what happens with it. Thanks again!
answered Jun 11 '15 at 04:21 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here