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[Feature Request] Deactivate material node

I would like to right click on a material node and deactivate it without breaking all pins, this is useful to comment out part of my shaders when things get too complicated.

Product Version: UE 4.8
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asked Jun 11 '15 at 08:37 AM in Everything Else

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Loxli
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Hey Loxli,

Thank you very much for your suggestion on how to make the Unreal Engine 4 better. I have submitted your feature request to implement a deactivate material node in the material editor. This Jira report is referenced as: UE-16904

If you have any further questions, please let us know. Have a great day! :)

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answered Jun 11 '15 at 04:22 PM

avatar image Loxli Jun 11 '15 at 07:26 PM

I was speaking about the nodes inside the material editor, and not about the blueprint editor. I just wanted to make it clear eheh

avatar image Samantha Sutton ♦♦ STAFF Jun 11 '15 at 07:47 PM

Hey Loxli,

I submitted your request into Jira exactly as you described it, sorry for misspeaking above. Thank you for specifying, that provides the developers with additional information.

Have a wonderful day!

avatar image Luos Jun 11 '15 at 09:29 PM

hmm.. Maybe I understand this wrong, but isnt the static switch node exactly what you need?

https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/Parameters/index.html#staticswitchparameter

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