[Feature Request] Deactivate material node

I would like to right click on a material node and deactivate it without breaking all pins, this is useful to comment out part of my shaders when things get too complicated.

Hey Loxli,

Thank you very much for your suggestion on how to make the Unreal Engine 4 better. I have submitted your feature request to implement a deactivate material node in the material editor. This report is referenced as: UE-16904

If you have any further questions, please let us know. Have a great day! :slight_smile:

I was speaking about the nodes inside the material editor, and not about the blueprint editor. I just wanted to make it clear eheh

Hey Loxli,

I submitted your request into exactly as you described it, sorry for misspeaking above. Thank you for specifying, that provides the developers with additional information.

Have a wonderful day!

hmm… Maybe I understand this wrong, but isnt the static switch node exactly what you need?