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[4.8] Variables (type: Blueprints) not listed in class defaults of child blueprint

As a workaround to this bug I tried to replace structs with data-only Blueprints, but it seems there's another bug:

Blueprint-variables are not listed in the class defaults of a child blueprint and therefore cannot be set:

alt text

Product Version: UE 4.8
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asked Jun 11 '15 at 12:12 PM in Bug Reports

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spyro
1.7k 105 117 229

avatar image Ben Halliday STAFF Jun 11 '15 at 03:01 PM

Hi spyro,

Did you already try enabling Show Inherited Variables in the Child BP's My Blueprint tab?

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avatar image spyro Jun 11 '15 at 07:19 PM

Hi Ben,

I will double-check this, but I don't know why 'designName' (String) should be visible and 'meshReplacements' should be hidden in the class defaults (they have both the same default settings with 'editable' enabled).

So, that means that in the class defaults you can only inherit and edit primitives?

avatar image Ben Halliday STAFF Jun 11 '15 at 08:22 PM

I apologize, I misunderstood your post at first. No, Show Inherited Variables shouldn't have anything to do with an inherited variable showing up in the Class Defaults or Details panel while in the level, they should show up regardless. However, I cannot reproduce this in 4.8. Does this only happen in your current project, or can you see the same thing in a new project?

Edit: is it only specific types of variables?

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Never mind, maybe I should use classes instead of instances which don't derive from actor and are therefore not shown...

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answered Jun 11 '15 at 09:25 PM

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spyro
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