Bugs(?) and ideas
Hello everybody, I just decided to create this little post to report some bugs and maybe some ideas for ue4 in the future. Because of the bugs, I'm not even sure if it is really a bug but it doesn't look very correct to me. I would appreciate every comment/feedback on this post, just to see if there are maybe other solutions for the bugs or the ideas.
I hope everything is understandable.
I'll try and address these best I can. :)
Landscape Multiple users:
I'm not sure on this one.
Nvidia Flex/Softbodie deformation
I'm not very familiar with some of NVIDIA's GameWorks so it may be better to post any questions you have over in this thread where NVIDIA's Mike Skolones often responds to users queries.
Also, I want to point out that deformables was removed from PhysX 3.3.2 and will be later re-implemented according to their release notes.
This is an issue that we hope to improve in the future, but it's not a bug.
This has been reported with UE-6799. This is also backlogged at the moment so there is no set timeline for when this will be fixed.
BSP export to FBX
This is to be expected on any mesh exported from the engine. Also the same is true when importing into UE4 as well. The Meshes pivot will not be retained and instead will default to the world origin. This is just a feature that has not been added yet. The feature request ticket is UE-945 for the ddc to retain the meshes pivot origin.
answered Jun 11 '15 at 07:29 PM
Tim Hobson ♦♦ STAFF
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