Character not landing on slope

Hi guys,

I am working on a third person game and recently ran into a very strange issue.

It looks like the character can’t land anymore when the floor is not completly flat. He just stays in the falling state (not just animation I mean really falling) and accellerates because of gravity until he finally reaches a spot on the floor which is flat.

I immadiately thought I changed the walkable floor angle but I didn’t and the thing is I can walk on the slopes but I just can’t land on them.

Another thing is when I check “use flat base for floor checks” it works. However I need the normal base for floor checking in certain situations.

So basically my question is: Is there a setting which causes this that I could have accidentally checked?

Best regards,
Joey

I guess there are just too many possibilities. Did you fiddle with physics? Like adding some Ice Effect? Friction in your Physic Material? Linear damping on CharacterMovement?

Is there noone who knows what could cause this effect?

No Physical Material applied, Linear Damping is at default value (0.01, angular damping at 0). The strange thing is that it works when I check “use flat base for floor checks” and that I can walk just normal on slopes, I just can’t land on them…

Ah ok thanks that makes sense. Ok i tested. Seems like another pawn behaves normal. Ahm… Suddenly my character also behaves normal… What kind of sorcery is this… Anyway, thanks for providing help .

That you do not slide with “flat base floor check” is no surprise, since it makes your collision model flat, therefor it’s as if your slope actually is completly flat.
Maybe test your slope by dropping a default pawn onto the floor and see if this one slides too…