After upgrade to 4.8 I see following crash error on run standalone game (In PIE it works good).
MachineId:800B7F4F4D49A3D14BE0728036CB73EF
EpicAccountId:2f1706be9e0d48e186ffe8f8c4f61f96
Access violation - code c0000005 (first/second chance not available)
""
UE4Editor_ChasingRobbers
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\epic games\4.8\engine\source\runtime\coreuobject\private\uobject\class.cpp:2587]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\epic games\4.8\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:706]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\epic games\4.8\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:797]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\epic games\4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
UE4Editor_Core!TBaseMulticastDelegate<void>::Broadcast() [d:\epic games\4.8\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:1031]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\epic games\4.8\engine\source\runtime\core\private\modules\modulemanager.cpp:431]
UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [d:\epic games\4.8\engine\source\runtime\projects\private\moduledescriptor.cpp:370]
UE4Editor_Projects!FProjectManager::LoadModulesForProject() [d:\epic games\4.8\engine\source\runtime\projects\private\projectmanager.cpp:52]
UE4Editor!FEngineLoop::LoadStartupModules() [d:\epic games\4.8\engine\source\runtime\launch\private\launchengineloop.cpp:1922]
UE4Editor!FEngineLoop::PreInit() [d:\epic games\4.8\engine\source\runtime\launch\private\launchengineloop.cpp:1444]
UE4Editor!GuardedMain() [d:\epic games\4.8\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() [d:\epic games\4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\epic games\4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]