Unable to start program : "C/../4.8/Engine/Intermediate/Build/Unused/Project_name.exe"

Hi,

I just installed the 4.8 Version of unreal and tried recompile it with VS 2013 and I get the above error :

“Unable to start program: ‘C\Program Files\Epic Games\4.8\Engine\Intermediate\Build\Unused\Project_name.exe’'”

The system cannot fint the file specified.

I did what I think was enough to put the project up to date, going to the .uproject, right click on it and go for “Switch Unreal version” > 4.8 And "Generate Visual studio projects files.

On the other hand I’m perfectly able to launch the game via the Epic Games app / hub

I was able get rid of this error message by clearing solution.
In Visual Stuido Build → Clear Solution.
Did this help ?

Did you also rebuild the solution after that ?

Nop that changes nothing :S

Yeah the build succes but when I compile and run (F5) I still get the error

I had the same problem. I noticed that a rebuild was happening almost instantly and saw this message in the output window:

“Win32 is not a supported platform for ProgrammingTutorialEditor. Valid platforms are Win64, Mac, Linux.”

So I checked and saw that my Build Configuration was “DebugGame Editor” and “Win32”. When I switched to “Win64” it worked again. :slight_smile:

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This worked for also for me, I forget the “change to Win64” step.

Yes that was it thanks !

I had a slightly different variation on this, wanted to post it in case it saves anybody time. dumb i missed it for so long.

Somehow my GAME project became deselected as the startup project ,and the UE4 engine project because selected. This apparently does not work at all. I had to re-set my game project as startup project
(Right click it in solution explorer->Set Startup Project)

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While this fixes the issue, the supported platforms include Windows 32bit, so this is only a workaround. How can someone build for 32bit?

This happened to me again in moving to 4.9. Thanks for getting it written down and searchable.

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I ran into this problem as well when moving to 4.9. Your solution saved me a lot of time. Thanks!

Thank you for this! should be added as a valid answer, saved me time <3

Just to clarify, in VS2013, right click the game project name → Set as Startup Project. Often gets reset to the engine after engine upgrade…

Thanks, how many times am I going to fall for this :slight_smile:

Right click on your project in the Solution Explorer and select “Set as startup project”

This is the right answer! Thank you, neo! I didn’t realize my project wasn’t the startup project!

Just upgraded from 4.12.5 to 4.13.0 and this was the solution, if anybody was wondering.

You da real MVP

This also worked for me. After the upgrade to 4.13 this was suddenly required for me.