How can I exclude a plugin from compilation?

Heyo!

In my c++ game project I have a small plugin i’m developing.
Is there a way to exclude it like I can exclude my game modules from compilation (by not adding them to OutExtraModuleNames of the MyProjectEditor.Target.cs)

Thanks

I haven’t made a game plugin, just general runtime ones. Runtime plugins have to be enabled. When they are disabled they aren’t compiled. See if you can disable it in the plugin list.

As I can see, all plugins will be compiled, “enabled” flag means, well, will the plugin be enabled in editor by default, or no.

All plugins in the engine are compiled by default because the binary version can’t be recompiled so Blueprints only projects would have no way to use disabled plugins. Plugins that are disabled aren’t compiled for your project when you are using a source build. Sorry I was too vague in my answer

thanks, thats clear for now