How to add different levels to the package?

I have a default Menu map in my game in which selecting the appropriate level is handled by using Open Level node in the blueprint. When I package the game as is, it crashes whenever I select to play the tutorial or the main game which led me to believe that the levels aren’t packaged appropriately - so I added this to the DefaultEditor.ini:

[AllMaps]
+Map=/Game/TopDown/Maps/dsflg
+Map=/Game/TopDown/Maps/tutorial

Now it doesn’t crash anymore but it just blinks and goes back to the menu when I choose the main game (the former level) or the tutorial (the latter). What can I do to package it so that it works right, just like in the editor?

There’s an option in the Packaging section of the Project Setting that is called “list of maps to include in a packaged build”.

Sorry if that’s not correct, I never used this option, but I think you can give it a try. :slight_smile:

I tried this and it still wont load the next level when I click the button I made on my level (it’s a main menu that loads the next level). I am on windows 10 so I don’t know if that the problem… I really need help soon because I am doing this for a school project and its due next week