Andriod Build Problem

I am having issue packing to Android. I have a simple scene based off the paper2d example scene.

I downloaded the NVPack.

I updated the android SDK to the current version and to include all the possible platform tools I am able to get.

I am trying to push to android 19.

I ensured that the environment variables for windows are pathing to the right locations. I still get the following error trying to build or to launch in the UE4 emulator.

LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Apr 15 2015 12:09:54
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogTaskGraph: Started task graph with 3 named threads and 8 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
LogConsoleResponse:Warning: Found in ini file ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
LogConsoleResponse:Warning: Found in ini file ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
LogConsoleResponse:Warning: Found in ini file ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: SIMS-WS-1LSQXV1
LogInit: User: shawnfarris
LogInit: CPU Page size=4096, Cores=16
LogInit: High frequency timer resolution =2.338117 MHz
LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=131072.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 46.17 MB used, 46.17 MB peak
LogMemory: Process Virtual Memory: 26.93 MB used, 26.93 MB peak
LogMemory: Physical Memory: 6984.39 MB used, 32693.72 MB total
LogMemory: Virtual Memory: 294.00 MB used, 134217728.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA Quadro 5000 (Feature Level 11_0)
LogD3D11RHI: Adapter has 2445MB of dedicated video memory, 0MB of dedicated system memory, and 16346MB of shared system memory, 2 output[s]
LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}…)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 45MB C:/Users/shawn.farris/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/shawn.farris/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file B:/GIT/fullSail/Week2/UE4/paper/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/shawn.farris/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogSourceControl: RunCommandInternalRaw: ‘git version’
LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=‘’
SourceControl: Info Source control is disabled
LogObj: 24232 objects as part of root set at end of initial load.
LogUObjectAllocator: 5137176 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogInit: XAudio2 using ‘Headset Earphone (3- Microsoft LifeChat LX-3000)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.02s 45MB C:/Users/shawn.farris/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
LogAnalytics: SetUserId 86161e9b467c6839d75df880e3e29847|e9e85dce73cc4bed859537a2cf23a9a6|24ccd9d4-862e-466f-80a4-f7b29df01a7c
LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogAssetRegistry: FAssetRegistry took 0.0104 seconds to start up
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf’
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf’
LogCook:Display: Done creating registry. It took 0.00s.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“B:/GIT/fullSail/Week2/UE4/paper/Content/MyContent/StartLevel.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000002806732980
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world StartLevel
Cmd: MAP CHECKDEP
MapCheck: New page: StartLevel - Jun 11, 2015, 11:41:49 AM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 150.678ms to complete.
LogFileHelpers: Loading map ‘StartLevel’ took 0.328
LogCollectionManager: Loaded 0 collections in 0.001952 seconds
LogContentBrowser: Native class hierarchy populated in 0.0121 seconds. Added 1696 classes and 261 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0029 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogSlate:Warning: Failed to load font data from ‘Veranda’
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogLoad: Full Startup: 16.45 seconds (BP compile: 0.07 seconds)
LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/2DSideScrollerBP/Blueprints’
LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2).
LogRenderer:Warning: Reallocating scene render targets to support 1616x920 (Frame:3).
LogAssetRegistry: Asset discovery search completed in 5.0510 seconds
LogPlayLevel: Launcher Device ID: Android@emulator-5554
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/paper/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/paper/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/paper/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/paper/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/paper/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/paper/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/paper/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/paper/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/paper/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/paper/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/paper/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/paper/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/paper/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/paper/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/paper/CookedIniVersion!
LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
LogSavePackage: Save=1.703935ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset’
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2f1c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_62a4_0///////STATCAT_Advanced////
LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
LogSavePackage: Save=1.150926ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
LogSavePackage: Save=3.092232ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
LogSavePackage: Save=3.701269ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
LogSavePackage: Save=3.200866ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
LogSavePackage: Save=3.441658ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
LogSavePackage: Save=3.200439ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
LogSavePackage: Save=0.861377ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/AnalogHat.uasset
LogSavePackage: Save=2.969056ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/AnalogHat.uasset’
LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/T_MobileControls_texture.uasset
LogSavePackage: Save=4.945005ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/T_MobileControls_texture.uasset’
LogCook:Display: Cooking /Game/MyContent/StartLevel → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/StartLevel.umap
LogSavePackage: Save=44.605553ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/StartLevel.umap’
LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
LogSavePackage: Save=1.204388ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_DecalActorIcon → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/S_DecalActorIcon.uasset
LogSavePackage: Save=3.826156ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/S_DecalActorIcon.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
LogSavePackage: Save=1.437482ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
LogSavePackage: Save=2.742805ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
LogSavePackage: Save=19.765051ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/WorldGridMaterial.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
LogSavePackage: Save=3.901430ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
LogSavePackage: Save=4.925331ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
LogSavePackage: Save=2.448124ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
LogSavePackage: Save=10.825806ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDiffuse.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
LogSavePackage: Save=5.157569ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
LogSavePackage: Save=1.963974ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat_Copied → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset
LogSavePackage: Save=1.602999ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmoHeight_Mat → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset
LogSavePackage: Save=12.883017ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/DataLayer.uasset
LogSavePackage: Save=0.504680ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/DataLayer.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Terrain → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/S_Terrain.uasset
LogSavePackage: Save=1.579476ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/S_Terrain.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMeshMat → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset
LogSavePackage: Save=5.838031ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset’
LogCook:Display: Cooking /Engine/EditorResources/Bad → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/Bad.uasset
LogSavePackage: Save=1.386158ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/Bad.uasset’
LogCook:Display: Cooking /Engine/EditorResources/BkgndHi → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/BkgndHi.uasset
LogSavePackage: Save=3.437382ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/BkgndHi.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/EditorSphere → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMeshes/EditorSphere.uasset
LogSavePackage: Save=1.914361ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMeshes/EditorSphere.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMeshes/EditorPlane.uasset
LogSavePackage: Save=1.673141ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMeshes/EditorPlane.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/EditorCylinder → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMeshes/EditorCylinder.uasset
LogSavePackage: Save=1.707785ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMeshes/EditorCylinder.uasset’
LogCook:Display: Cooking /Engine/EngineFonts/Roboto → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineFonts/Roboto.uasset
LogSavePackage: Save=44.890396ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineFonts/Roboto.uasset’
LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
LogSavePackage: Save=1.198400ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/Maps/Templates/Thumbnails/Default.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
LogSavePackage: Save=2.234277ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset’
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationLitMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset
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LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2, Default Material will be used in game.
LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2
LogCook:Display: Cooking /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
LogSavePackage: Save=1.526870ms
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
LogSavePackage: Save=1.748415ms
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LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
LogSavePackage: Save=3.304368ms
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LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
LogSavePackage: Save=3.021662ms
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LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
LogSavePackage: Save=1.811714ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
LogSavePackage: Save=5.663104ms
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
LogSavePackage: Save=1.445608ms
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LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
LogSavePackage: Save=1.567928ms
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LogCook:Display: Cooking /Engine/EditorResources/BSPVertex → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/BSPVertex.uasset
LogSavePackage: Save=2.784292ms
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LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultBokeh.uasset
LogSavePackage: Save=1.339967ms
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LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/MiniFont.uasset
LogSavePackage: Save=2.058922ms
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LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
LogSavePackage: Save=1.196689ms
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LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineFonts/RobotoTiny.uasset
LogSavePackage: Save=9.134701ms
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LogCook:Display: Cooking /Engine/BufferVisualization/BaseColor → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/BaseColor.uasset
LogSavePackage: Save=3.063576ms
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LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepth → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/CustomDepth.uasset
LogSavePackage: Save=2.906612ms
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LogCook:Display: Cooking /Engine/BufferVisualization/DecalMask → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/DecalMask.uasset
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LogCook:Display: Cooking /Engine/BufferVisualization/FinalImage → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/FinalImage.uasset
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LogCook:Display: Cooking /Engine/BufferVisualization/LightingModel → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/LightingModel.uasset
LogSavePackage: Save=2.878812ms
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LogCook:Display: Cooking /Engine/BufferVisualization/MaterialAO → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/MaterialAO.uasset
LogSavePackage: Save=2.795412ms
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LogCook:Display: Cooking /Engine/BufferVisualization/Metallic → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/Metallic.uasset
LogSavePackage: Save=2.643580ms
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LogCook:Display: Cooking /Engine/BufferVisualization/Opacity → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/Opacity.uasset
LogSavePackage: Save=2.384397ms
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LogCook:Display: Cooking /Engine/BufferVisualization/Roughness → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/Roughness.uasset
LogSavePackage: Save=2.490038ms
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LogCook:Display: Cooking /Engine/BufferVisualization/SceneColor → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/SceneColor.uasset
LogSavePackage: Save=2.363868ms
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LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepth → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/SceneDepth.uasset
LogSavePackage: Save=2.599955ms
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LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyRGB → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset
LogSavePackage: Save=2.783864ms
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LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyA → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset
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LogCook:Display: Cooking /Engine/BufferVisualization/Specular → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/Specular.uasset
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LogCook:Display: Cooking /Engine/BufferVisualization/SubsurfaceColor → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/SubsurfaceColor.uasset
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LogCook:Display: Cooking /Engine/BufferVisualization/WorldNormal → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/WorldNormal.uasset
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LogCook:Display: Cooking /Engine/BufferVisualization/AmbientOcclusion → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/AmbientOcclusion.uasset
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LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepthWorldUnits → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset
LogSavePackage: Save=3.407015ms
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/VectorLength → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset
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LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepthWorldUnits → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset
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LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/Tutorial/ContentIntroCurve.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset
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LogCook:Display: Cooking /Engine/EditorLandscapeResources/DefaultAlphaTexture → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset
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LogCook:Display: Cooking /Engine/BasicShapes/Cube → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BasicShapes/Cube.uasset
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LogCook:Display: Cooking /Game/Blueprints/MainMenu → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/Blueprints/MainMenu.uasset
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LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/StarterContent/Props/Materials/M_TableRound.uasset
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LogCook:Display: Cooking /Game/StarterContent/Textures/T_TableRound_M → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/StarterContent/Textures/T_TableRound_M.uasset
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LogCook:Display: Cooking /Game/MyContent/GUI/buttonUp → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/GUI/buttonUp.uasset
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LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
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LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
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LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
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LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/T_MobileMenu2.uasset
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LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/S_Actor.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
LogSavePackage: Save=3.691004ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset
LogSavePackage: Save=2.081590ms
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LogCook:Display: Cooking /Engine/EditorResources/Bkgnd → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/Bkgnd.uasset
LogSavePackage: Save=3.166223ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/Bkgnd.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/EditorSkySphere → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMeshes/EditorSkySphere.uasset
LogSavePackage: Save=2.099125ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMeshes/EditorSkySphere.uasset’
LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
LogSavePackage: Save=9.744166ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpotMove → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset
LogSavePackage: Save=1.580332ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Player → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/S_Player.uasset
LogSavePackage: Save=1.545261ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/S_Player.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Thruster → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/S_Thruster.uasset
LogSavePackage: Save=1.553814ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/S_Thruster.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
LogSavePackage: Save=4.016908ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Trigger → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/S_Trigger.uasset
LogSavePackage: Save=1.529436ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/S_Trigger.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
LogSavePackage: Save=2.748365ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
LogSavePackage: Save=2.748365ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
LogSavePackage: Save=2.743661ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
LogSavePackage: Save=2.742805ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset’
LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
LogSavePackage: Save=1.904524ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset’
LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
LogSavePackage: Save=2.016580ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset
LogSavePackage: Save=17.209146ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/GizmoMaterial.uasset
LogSavePackage: Save=3.430111ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/GizmoMaterial.uasset’
LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2
LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
LogSavePackage: Save=2.063199ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
LogSavePackage: Save=2.484050ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
LogSavePackage: Save=1.117994ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
LogSavePackage: Save=1.109867ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset’
LogCook:Display: Cooking /Engine/BasicShapes/BasicShapeMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
LogSavePackage: Save=4.421079ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/BasicShapes/BasicShapeMaterial.uasset’
LogCook:Display: Cooking /Game/StarterContent/Textures/T_TableRound_N → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/StarterContent/Textures/T_TableRound_N.uasset
LogSavePackage: Save=48.972313ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/StarterContent/Textures/T_TableRound_N.uasset’
LogCook:Display: Cooking /Game/2DSideScrollerBP/Blueprints/2DSideScrollerGameMode → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/2DSideScrollerBP/Blueprints/2DSideScrollerGameMode.uasset
LogSavePackage: Save=6.503096ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/2DSideScrollerBP/Blueprints/2DSideScrollerGameMode.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
LogSavePackage: Save=1.784770ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMeshes/EditorCube.uasset
LogSavePackage: Save=2.018718ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMeshes/EditorCube.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
LogSavePackage: Save=3.430111ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/HelpActorMaterial → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/HelpActorMaterial.uasset
LogSavePackage: Save=3.853101ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/HelpActorMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorResources/T_EditorHelp → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/T_EditorHelp.uasset
LogSavePackage: Save=49.167770ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/T_EditorHelp.uasset’
LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineResources/GradientTexture0.uasset
LogSavePackage: Save=1.486666ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineResources/GradientTexture0.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
LogSavePackage: Save=2.758630ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset’
LogCook:Display: Cooking /Engine/EngineSounds/Master → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineSounds/Master.uasset
LogSavePackage: Save=0.600483ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineSounds/Master.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
LogSavePackage: Save=1.230050ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset’
LogCook:Display: Cooking /Game/MyContent/GUI/buttonDown → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/GUI/buttonDown.uasset
LogSavePackage: Save=3.567401ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/GUI/buttonDown.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
LogSavePackage: Save=1.106874ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
LogSavePackage: Save=3.407443ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset
LogSavePackage: Save=3.756014ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset’
LogCook:Display: Cooking /Game/MyContent/Texture/barrel → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/Texture/barrel.uasset
LogSavePackage: Save=3.883895ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/Texture/barrel.uasset’
LogCook:Display: Cooking /Game/MyContent/Sprites/barrel_Flipbook → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/Sprites/barrel_Flipbook.uasset
LogSavePackage: Save=1.315161ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/Sprites/barrel_Flipbook.uasset’
LogCook:Display: Cooking /Game/MyContent/GUI/GameOver → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/GUI/GameOver.uasset
LogSavePackage: Save=9.895143ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/GUI/GameOver.uasset’
LogCook:Display: Cooking /Game/Blueprints/targetClass → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/Blueprints/targetClass.uasset
LogSavePackage: Save=7.516305ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/Blueprints/targetClass.uasset’
LogCook:Display: Cooking /Game/MyContent/Texture/bomb → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/Texture/bomb.uasset
LogSavePackage: Save=3.711534ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/Texture/bomb.uasset’
LogCook:Display: Cooking /Game/MyContent/Texture/robber → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/Texture/robber.uasset
LogSavePackage: Save=3.889882ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/Texture/robber.uasset’
LogCook:Display: Cooking /Game/Blueprints/DynamicBomb → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/Blueprints/DynamicBomb.uasset
LogSavePackage: Save=24.996611ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/Blueprints/DynamicBomb.uasset’
LogCook:Display: Cooking /Game/Blueprints/bombSpawn → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/Blueprints/bombSpawn.uasset
LogSavePackage: Save=37.822315ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/Blueprints/bombSpawn.uasset’
LogCook:Display: Cooking /Game/MyContent/GUI/healthBar → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/GUI/healthBar.uasset
LogSavePackage: Save=29.886015ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/GUI/healthBar.uasset’
LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
LogSavePackage: Save=58.390575ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorBlueprintResources/StandardMacros.uasset’
LogCook:Display: Cooking /Game/2DSideScrollerBP/Blueprints/2DSideScrollerCharacter → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/2DSideScrollerBP/Blueprints/2DSideScrollerCharacter.uasset
LogSavePackage: Save=41.213936ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/2DSideScrollerBP/Blueprints/2DSideScrollerCharacter.uasset’
LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineResources/DefaultTexture.uasset
LogSavePackage: Save=3.433105ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EngineResources/DefaultTexture.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_WindDirectional → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/S_WindDirectional.uasset
LogSavePackage: Save=3.851818ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/S_WindDirectional.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset
LogSavePackage: Save=1.558519ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Note → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/S_Note.uasset
LogSavePackage: Save=1.566645ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/S_Note.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
LogSavePackage: Save=2.776166ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset
LogSavePackage: Save=2.217597ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset’
LogCook:Display: Cooking /Game/MyContent/Sprites/menuBackground_Sprite → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/Sprites/menuBackground_Sprite.uasset
LogSavePackage: Save=1.752692ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/Sprites/menuBackground_Sprite.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
LogSavePackage: Save=3.418135ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset’
LogCook:Display: Cooking /Game/MyContent/Sprites/barrel_Sprite → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/Sprites/barrel_Sprite.uasset
LogSavePackage: Save=1.824973ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/Sprites/barrel_Sprite.uasset’
LogCook:Display: Cooking /Game/MyContent/Sprites/bomb_Sprite → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/Sprites/bomb_Sprite.uasset
LogSavePackage: Save=1.646196ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/Sprites/bomb_Sprite.uasset’
LogCook:Display: Cooking /Game/MyContent/Sprites/robber_Sprite → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/Sprites/robber_Sprite.uasset
LogSavePackage: Save=1.633793ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/paper/Content/MyContent/Sprites/robber_Sprite.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_ExpoHeightFog → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/S_ExpoHeightFog.uasset
LogSavePackage: Save=1.570495ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/S_ExpoHeightFog.uasset’
LogCook:Display: Cooking /Engine/EditorResources/SceneManager → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/SceneManager.uasset
LogSavePackage: Save=1.567928ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/SceneManager.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
LogSavePackage: Save=2.766756ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset
LogSavePackage: Save=1.557664ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
LogSavePackage: Save=0.736918ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TargetIcon → B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/TargetIcon.uasset
LogSavePackage: Save=1.549538ms
LogSavePackage: Async saving from memory to ‘B:/GIT/fullSail/Week2/UE4/paper/Saved/Cooked/Android/Engine/Content/EditorMaterials/TargetIcon.uasset’
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 224, size is 1646.79kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 4.739733s total time 9.628898
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 6.711409
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_341c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_62a4_0///////STATCAT_Advanced////
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Program.Main: Running on WindowsHostPlatform
LogPlayLevel: Program.Main: CWD=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=B:/GIT/fullSail/Week2/UE4/paper/paper.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -platform=Android -map=/Game/MyContent/StartLevel -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/MyContent/StartLevel -Messaging -device=Android@emulator-5554 -addcmdline=-SessionId=0FB8A2DE4C2FAE738FB7B8A420EF5A88 -SessionOwner=shawnfarris -SessionName=‘Play On Device’ -run -nokill -NoCompile
LogPlayLevel: Automation.Process: IsBuildMachine=False
LogPlayLevel: Automation.Process: ShouldKillProcesses=False
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.7\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.7
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\shawn.farris\AppData\Local\Temp\HarvestEnvVars.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\shawn.farris\AppData\Local\Temp\HarvestEnvVars.bat=True
LogPlayLevel: CommandUtils.Run: Run: C:\Users\shawn.farris\AppData\Local\Temp\HarvestEnvVars.bat
LogPlayLevel: HarvestEnvVars:
LogPlayLevel: HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call “C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat”
LogPlayLevel: HarvestEnvVars:
LogPlayLevel: HarvestEnvVars: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>“C:\Users\shawn.farris\AppData\Local\Temp\HarvestEnvVars.txt”
LogPlayLevel: CommandUtils.Run: Run: Took 0.7676344s to run HarvestEnvVars.bat, ExitCode=0
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools..\IDE\Devenv.com does not exist.
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.7
LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel: CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel: CommandEnvironment.LogSettings: TimestampAsString=2015-06-11_15.42.11
LogPlayLevel: CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s).
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Mac
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists B:\GIT\fullSail\Week2\UE4\paper\paper.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists B:\GIT\fullSail\Week2\UE4\paper\paper.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists B:\GIT\fullSail\Week2\UE4\paper\paper.uproject=True
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for B:\GIT\fullSail\Week2\UE4\paper\paper.uproject
LogPlayLevel: ProjectUtils.DetectTargetsForProject: Looking for targets for project B:\GIT\fullSail\Week2\UE4\paper\paper.uproject
LogPlayLevel: ProjectUtils.DetectTargetsForProject: Searching for target rule files in B:\GIT\fullSail\Week2\UE4\paper
LogPlayLevel: ProjectUtils.DetectProjectProperties: Loading ini files for B:\GIT\fullSail\Week2\UE4\paper\paper.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False
LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=B:\GIT\fullSail\Week2\UE4\paper\ArchivedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=B:\GIT\fullSail\Week2\UE4\paper\Saved\StagedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCName=
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions=
LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True
LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/MyContent/StartLevel
LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel: ProjectParams.ValidateAndLog: Package=False
LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.7\Engine\Binaries\Android
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.7\Engine\Binaries\Android
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.7\Engine\Binaries\Android\UE4Game
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.7\Engine\Binaries\Android\UE4Game
LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=B:\GIT\fullSail\Week2\UE4\paper\paper.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True
LogPlayLevel: ProjectParams.ValidateAndLog: Run=True
LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=paper
LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists B:\GIT\fullSail\Week2\UE4\paper\paper.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists B:\GIT\fullSail\Week2\UE4\paper\paper.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists B:\GIT\fullSail\Week2\UE4\paper\paper.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists B:\GIT\fullSail\Week2\UE4\paper\paper.uproject=True
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists B:\GIT\fullSail\Week2\UE4\paper\paper.uproject=True
LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory B:\GIT\fullSail\Week2\UE4\paper\Saved\StagedBuilds\Android
LogPlayLevel: Project.LogDeploymentContext: Deployment Context **************
LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = Android
LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = B:\GIT\fullSail\Week2\UE4\paper\paper.uproject
LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False
LogPlayLevel: Project.LogDeploymentContext: Stage = True
LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Android
LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.7
LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = B:\GIT\fullSail\Week2\UE4\paper
LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Android
LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = B:\GIT\fullSail\Week2\UE4\paper\Saved\StagedBuilds\Android\paper
LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = paper
LogPlayLevel: Project.LogDeploymentContext: StageDirectory = B:\GIT\fullSail\Week2\UE4\paper\Saved\StagedBuilds\Android
LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = paper
LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = paper
LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = paper
LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = …/…/…/paper/paper.uproject
LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = B:\GIT\fullSail\Week2\UE4\paper\Saved\StagedBuilds\Android
LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = B:\GIT\fullSail\Week2\UE4\paper\Saved\StagedBuilds\Android\paper
LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = …/…/…/
LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = …/…/…/
LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = …/…/…/
LogPlayLevel: Project.LogDeploymentContext: End Deployment Context **************
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.7\Engine\Build build.properties False
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.7\Engine\Build build.properties False
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.7\Engine\Intermediate\UAT\Android UE4CommandLine.txt False
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.7\Engine\Intermediate\UAT\Android UE4CommandLine.txt False
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.7\Engine\Content\Internationalization\English * True
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.504010
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2e94_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_62a4_0///////STATCAT_Advanced////
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.7\Engine\Content\Internationalization\English * True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.7\Engine\Config * True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.7\Engine\Config * True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.7\Engine\Content\Stats * True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.7\Engine\Content\Stats * True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.7\Engine\Content\Slate * True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.7\Engine\Content\Slate * True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.7\Engine\Content\Localization\Engine\en *.locres True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.7\Engine\Content\Localization\Engine\en *.locres True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.7\Engine\Plugins *.uplugin True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.7\Engine\Plugins *.uplugin True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles B:\GIT\fullSail\Week2\UE4\paper *.uproject False
LogPlayLevel: InternalUtils.FindFiles: FindFiles B:\GIT\fullSail\Week2\UE4\paper *.uproject False
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles B:\GIT\fullSail\Week2\UE4\paper\Config * True
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Hello shadowsaint669,

The way to report a bug is to post that you have a problem, give a brief description, and then await a response. Posting your entire log inside of a thread will only further your wait time for a response. In the future please refrain from doing this.

I have a bit more information I would like to gather in order to better understand this issue.

1.) Does this happen in 4.8 or a newer version?
2.) Do you have all of the provisions to launch to that device?
3.) Do you know if the android device supports what you are trying to launch to it?
4.) Does the Editor play your scene without issue?

After I have this information then please post again and I will continue to help you at that time.

Due to inactivity and tracking purposes I will be marking this thread as answered at this time. If you have any further questions or if this issue has been resolved please post again and I will continue to assist you at that time.