Actors disappearing even when in view of camera

So my issue is that I have some unit actors that spawn at runtime on a flat plane in a grid pattern. The camera is perspective with a FOV of 2 (to simulate orthographic without the limitations of the orthographic camera) and angled down at 45 degrees. I also tested this with the normal FOV, and this issue persists, so I don’t think it’s an FOV issue. When the camera goes past a certain point on the X axis, all the units show up just fine. When moving the camera the other way past this point, all the units simultaneously disappear, but are still in the game, as I can see them if I click the eject button.

I’ve noticed that if I select one of the units and toggle/untoggle/change any of its rendering properties, this issue goes away for that unit, meaning it doesn’t disappear unless it’s out of the camera view. I’ve tried changing the rendering properties in code, which does function as designed, but that doesn’t fix this issue. Only changing them in the editor seems to fix it.

I didn’t have this issue in 4.7.6.

Units visible:

And units invisible when moving the camera past the certain point on the X axis:

is this paper 2D?

Nope, this is all 3D. All the tiles and units are 3D models.

Bump. If I don’t get this fixed on 4.8.0, I’ll test it on 4.8.1 when it comes out and I’ll try to update this post then.

Update: The issue persists in 4.8.1.

Update! Turns out the issue only occurs when placing the units as destructible meshes. When placed as normal static meshes, the issue goes away.