4.8 Static shadow problem
Well, we got really weird looking shadow after upgrading to 4.8.
At first, all static objects stop casting shadow. After messing around with some lights, we got back to the picture below. As you can see, the static shadow in 4.8 is extremely crude compare to 4.7. We didn't really do anything out of ordinary in term of light setting. Some static lights, some dynamic, with one lightmass volume, and distance field on.
Hope someone can shred some light on this. Best!
Okay I got it. In 4.8, non-Cascading shadow Maps is broken. Usually with 4.7 you can set Dynamic Shadow Distance to 0 and nothing is wrong with the shadow. However, in 4.8 this will result in many shadow disappearing.
For anyone having the same problem, you probably have to go in and readjusting all those Dynamic shadow distance settings and etc to use the cascade map for now.
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