How do I set up behaviour tree so that change of the blackboard variable that is being used in Move To node forces restart of Move To action?
In this example Chase player (Move To) node is called in case there is a visible player and melee attack is impossible. But if AI sees a player from a long distance and starts chasing it to that location, the player moves to another location well before Move To node completes its action.
Two nodes to the left have decorators that are set up to discard any actions to the right when something changes (i.e. player gets out of melee attack radius or disappears at all). The problem is that I see no legit way to add a decorator to Chase player node to achieve desired behaviour.