How to morph foliage
I know it's a strange question, but I want the foliage to react to the character and morph accordingly. I tried to make them using the import morph target, but I only put 40-50 of them on the map and it's affecting the performance, I can't imagine having a map filled with skeletal mesh. If anyone have a suggestion !
Thank you very much
asked Jun 12 '15 at 12:10 AM in Using UE4
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