GrassOutput: GrassTypes max count == 4?
Hello, I try to use LandscapeGrassOutput for procedural placement of static meshes.
There are 4 GrassTypes and masks. It's work normal.
But when I add Flowers2, everything else disappears.
So what I do wrong? Or problem in GrassOutput?
asked Jun 12 '15 at 12:57 AM in Using UE4
4.10 fixes this issue !
ChangeLog: Bugfix: Fixed an issue where landscape grass with more than 5 layers only showed the last layer.
Fix confirmed , tested on landscape with 8 layers
answered Nov 15 '15 at 11:55 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here