I am not able to reproduce this with our third person template after converting from 4.7.6 to 4.8.0. Could you try this with the third person template and let me know if it’s still crashing for you?
Are there any extra steps you may have left out in your repro (like compiling after you added the custom event, is there a casting node in your BP, etc)?
So we currently have a bug report in for crashes while switching between AnimBP’s and BP’s. UE-16935.
Are any of you getting callstacks? Dark woods, I know you aren’t, but it could help to confirm this is the same bug. If you are getting a callstack, copy the callstack to a txt doc and attach it please.
Im getting an error with the crash reporter, sometimes it will load hundreds of crash reporters but not always, if I only open the anim blue print not the character it wont crash, im able to still work by not opening both ABP and character BP at once…if I do get the callstack info ill post it but previously due to it being the crash reporter crashing, there was no info lol
You didn’t specify which log file to send so I sent all of them, and I just thought I would mention that it crashes in the packaged build as well(more info should help), ill see whether the anim BP crash still happens with 4.81(just installed), packaged game however still crashes…sorry for too much info
Opening the anim blueprint at any time is risky for me. It seems to happen more often if I haven’t saved all changes before daring to open or modify the anim blueprint.
To be honest, is there a way to check which bugs are fixed in updates? I ask the “was specific bug # fixed in an update” often and I’m pretty sure that’s documented somewhere.