Point light bug in Orthographic Camera
I placed paper2d sprite(Material: MaskedLitSpriteMaterial) and point light. When we use perspective camera the sprite is illuminated.
If switch camera to orthographic the sprite will be illuminated only when attenuation radius cross x0 coordinate.
What is the problem?
Attenuation radius not cross x0.
Result: No light.
Attenuation radius cross x0.
Result: sprite is illuminated.
This is a known and reported issue UE-7019. Currently the bug is not on the immediate roadmap to be fixed, since not all lighting features are supported (or are intended to be supported) within paper2D. Another reason being the asset still functions the same when playing in the viewport or launching.
If you have any further questions please let me know.
answered Jun 12 '15 at 07:04 PM
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