I don’t. But I believe that’s because the location is a temporary one where the packaging tool stores all the files temporary. So it’s weird that it can’t open it when the file doesn’t exist.
It should be noted that I randomly got it working 2 times, thought it was due to using a different version of the plugin so I didn’t save the logs for those projects.link text
I tried verifying my project, after a while it said that it had backuped this file “BuildConfiguration.xml”. I tried packaging with the plugin and it worked this time.
But the moment I convert my main project and try to package that I get that error again and it makes it so even on the new project that I could previously package without problems with the plugin I now got that same link error again.
Verify the 4.8 version again and the test project I created with the 4.8 version works again. So attempting to package my main project that I converted from 4.7.6 most break some file that all projects use to package them.
Ok, there is definitely an issue in 4.8. We’re looking in to a fix. In the meantime, you can fix the issue by the following:
Create a new code-based project (the template chosen doesn’t matter, I chose FPS)
After the newly created project has been opened in the editor, use explorer to browse to the location of that project on your computer
Search for PCLaunch.rc.res in that project (it will be found in the Intermediate directory)
Copy that file to /Engine/Intermediate/Build/Win64/Development/Launch/ and/or /Engine/Intermediate/Build/Win32/Development/Launch/ (you may have to make the Launch directory)
Open the broken project
Uncheck Rebuild in the Package Settings
Package should now work
Not ideal, but should get you unbroken and still be able to have the enabled plugins.
I’m having the same issue, upgraded to 4.8 and now it won’t build, this workaround also didn’t fix it, the project builds successfully but hangs on launch. 4.7.6 build did not hang.