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RunUAT.bat ERROR: AutomationTool was unable to run successfully

When I tried to package my project for Android and IOS, I always failed

I tried package on my Mac and Windows7

Always Get That Error

I have searched for a lot of answers but not work at all.

Please help this is my log on win7 packaging

1.Verision : 4.8.0 2.With TADP android sdk installed

3.use Visual Studio 2013

Product Version: UE 4.8
log.txt (1.8 MB)
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asked Jun 12 '15 at 01:25 PM in Packaging & Deployment

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avatar image Smomo Jun 12 '15 at 01:35 PM

by the way, I could package successfully on Blank project

avatar image Pesk92 Jul 31 '15 at 03:09 PM

I have the same problem now after changing the android package name, I tried changing it back and deleting the other folder, but that didn't help. Was there anything else you had to do to get it working? Thanks

avatar image Smomo Sep 29 '15 at 01:30 PM

I just do what I said. A lot of things could cause this annoying error, you could try other solutions in other threads. Check your Project Setting, may be something wrong. The one solution I know is changing ServerDefaultMap to anything else but none in Map/Mode setting. Sorry for nothing helpful :(

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I have found the solution on Mac. (But I think it's same on Window)

While packaging the Android, unreal will create a folder in [ProjectLocation]/Build/Android/src/com and name the folder as "YourCompany" (According to the option "Android package name" in "Project Setting > Android").

ex: if your "Android package name" is "com.MyCompany.[PROJECT]" It will create folder like "[ProjectLocation]/Build/Android/src/com/MyCompany"

Then if you change the "Android package name" and package again, it will create another folder at same path: "[ProjectLocation]/Build/Android/src/com/OtherCompany"

Make sure there are just one company folder under "com" folder and your "Android package name" option should match with that name

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answered Jun 13 '15 at 04:28 AM

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