x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

RunUAT.bat ERROR: AutomationTool was unable to run successfully

When I tried to package my project for Android and IOS, I always failed

I tried package on my Mac and Windows7

Always Get That Error

I have searched for a lot of answers but not work at all.

Please help this is my log on win7 packaging

1.Verision : 4.8.0 2.With TADP android sdk installed

3.use Visual Studio 2013

Product Version: UE 4.8
Tags:
log.txt (1.8 MB)
more ▼

asked Jun 12 '15 at 01:25 PM in Packaging & Deployment

avatar image

Smomo
179 13 17 33

avatar image Smomo Jun 12 '15 at 01:35 PM

by the way, I could package successfully on Blank project

avatar image Pesk92 Jul 31 '15 at 03:09 PM

I have the same problem now after changing the android package name, I tried changing it back and deleting the other folder, but that didn't help. Was there anything else you had to do to get it working? Thanks

avatar image Smomo Sep 29 '15 at 01:30 PM

I just do what I said. A lot of things could cause this annoying error, you could try other solutions in other threads. Check your Project Setting, may be something wrong. The one solution I know is changing ServerDefaultMap to anything else but none in Map/Mode setting. Sorry for nothing helpful :(

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I have found the solution on Mac. (But I think it's same on Window)

While packaging the Android, unreal will create a folder in [ProjectLocation]/Build/Android/src/com and name the folder as "YourCompany" (According to the option "Android package name" in "Project Setting > Android").

ex: if your "Android package name" is "com.MyCompany.[PROJECT]" It will create folder like "[ProjectLocation]/Build/Android/src/com/MyCompany"

Then if you change the "Android package name" and package again, it will create another folder at same path: "[ProjectLocation]/Build/Android/src/com/OtherCompany"

Make sure there are just one company folder under "com" folder and your "Android package name" option should match with that name

more ▼

answered Jun 13 '15 at 04:28 AM

avatar image

Smomo
179 13 17 33

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question