RunUAT.bat ERROR: AutomationTool was unable to run successfully
When I tried to package my project for Android and IOS, I always failed
I tried package on my Mac and Windows7
Always Get That Error
I have searched for a lot of answers but not work at all.
Please help this is my log on win7 packaging
1.Verision : 4.8.0 2.With TADP android sdk installed
3.use Visual Studio 2013
asked Jun 12 '15 at 01:25 PM in Packaging & Deployment
I have found the solution on Mac. (But I think it's same on Window)
While packaging the Android, unreal will create a folder in [ProjectLocation]/Build/Android/src/com and name the folder as "YourCompany" (According to the option "Android package name" in "Project Setting > Android").
ex: if your "Android package name" is "com.MyCompany.[PROJECT]" It will create folder like "[ProjectLocation]/Build/Android/src/com/MyCompany"
Then if you change the "Android package name" and package again, it will create another folder at same path: "[ProjectLocation]/Build/Android/src/com/OtherCompany"
Make sure there are just one company folder under "com" folder and your "Android package name" option should match with that name
answered Jun 13 '15 at 04:28 AM
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