Mouse Acceleration with bShowCursor=true
so, my question would be how to get the actual Raw Mouse Acceleration? I know i can get it using MouseX/Y Axis events, but that does not work correctly when using bShowMouseCursor=true in the PlayerController; I only get Axis Values != 0 when i press any mouse button additionally.
Also, when i try to get the raw mouse acceleration and the cursor is already at a screen edge, i no longer get any Axis values too.
What i would want is a raw mouse value that is independent of the cursor location and resembles the actual movement of the mouse.
asked Jun 12 '15 at 02:32 PM in Blueprint Scripting
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