I have a large table with positions of nodes to spawn, and I am trying to get that into unreal. Currently, I have the data table as a string, and am converting those strings to transforms. However, I am stuck, as I don’t know how to change specific elements of transforms to numbers. Is there functionality for this?
That one is new.
Yes and I think you can.
If you can extract the X/Y/Z from your string, then easy.
Kind like the this, this is rough though.
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Thank you so much that worked perfectly. I didn’t know about the create new transform!
Hello,
I’m sorry but what is the node between the variable and the make transform ?
Thank for your help
JD
Right click on Location or Rotation or Scale and chose Split Struct Pin, then just drag from string var to individual x, y and z…it will connect like the above image