Hey,
I’ve taken a look at the Shootout Multiplayer game to learn some networking stuff, but I’m missing one crucial thing:
In my final game, I want a (central) server to match players with certain criteria and not have them choose a server out of a list. This should be achieved with blueprints only as much as possible.
Is there anything implemented for that in UE4? I’ve seen something called cloud-based matchmaking in the docs, but I’m not sure, if that’s it and how that works…
Cheers