Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Box collision component and particles

The easiest way to describe the problem is to refer to https://www.youtube.com/watch?v=uJbfSWzfg7c the Triggerable Light (v4.7) tutorial. I tried the steps in V4.8 Engine and all worked perfect. HOWEVER I noticed, being a first person shooter setup, the bullets or particles would bounce off the invisible Box collision component no matter what adjustments I made to the collision options. Static objects, like the cubes in the scene, would pass through the Box collision component with no issues as well as the first person object (allowing me to pass in/out to toggle the light to go on/off) Any way to allow the particles to pass through as well? Ken

Product Version: UE 4.8
more ▼

asked Jun 12 '15 at 06:53 PM in Blueprint Scripting

avatar image

41 3 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question