Physics driven static mesh component loses parent ingame
The 4.8 update introduced a weird behavior, at least to my project: Physics driven static mesh components lose their parents and get re-parented to world at runtime. Set relative rotation for example rotates in a world relative fashion and getting parent components returns an empty array. As soon as I turn off "simulate physics" they keep their place in the hierarchy. Is this intentional? I couldn't find a mention of it in the release notes.
asked Jun 12 '15 at 07:11 PM in Blueprint Scripting
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