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UStaticMeshComponent::SetRelativeRotation broken?

Howdy - Is SetRelativeRotation broken? I'm experimenting creating a procedural level builder. I'm creating a Rotation Vector with my rotation stored in the yaw, FRotation[1] I do a Log print of the vector and it confirms my Yaw value is correct. After I assign the rotation to my mesh component, "smc->SetRelativeRotation(rot);" the result is a negative value in my "Roll".

Am I doing something incorrect here? alt text

Product Version: UE 4.7
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asked Jun 12 '15 at 07:48 PM in C++ Programming

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RudeyPunk
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There is no solution as the problem was an update problem. I deleted the asset and re-added it. Problem went away!

Problem solved :)

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answered Aug 05 '15 at 06:56 PM

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RudeyPunk
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