How to overide BlueprintNativeEvent method from base class?
How can I override a method from a base class (in c++) that is declared as a
I guess I'm just using it wrong but couldn't find any further information about this issue. So how can you create an override for a base class method defined with
Thanks in advance!
asked Jun 12 '15 at 08:26 PM in C++ Programming
Please make sure that your function was appropriately implemented in the base class:
Thus, you'll be able to override it like this:
Also please don't forget to define the function in .cpp file of the derived class:
Hope this helped!
Please note that you should name your method FindPlayerStart_Implementation instead of FindPlayerStart_Implementation. It is most likely that the error occurs because methods' names don't match in base and derived classes.
Changing _Implemntion to _Implementation should fix the problem.
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