After installing 4.8 and launching to my iOS device, the game’s credit screen pops up like it normally does, and goes back to the desktop before the game’s title screen can appear. I don’t have any information otherwise, other than it wasn’t doing this prior to 4.8, and it does this for all of our maps, even a test map. I’m launching from the Editor to my ipad. PIE works fine. When I Launch to my desktop, this is the popup I get:
Assertion failed: !Result || Result->LinkerLoad == Linker [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1054]
KERNELBASE.dll {0x00007ff83a468b9c} + 0 bytes
UE4Game.exe!FOutputDeviceWindowsError::Serialize() {0x00007ff7c52726c7} + 0 bytes
UE4Game.exe!FOutputDevice::Logf__VA() {0x00007ff7c52e6ae8} + 0 bytes
UE4Game.exe!FDebug::AssertFailed() {0x00007ff7c52b0318} + 0 bytes
UE4Game.exe!LoadPackageInternal() {0x00007ff7c558bee0} + 0 bytes
UE4Game.exe!ResolveName() {0x00007ff7c5599752} + 0 bytes
UE4Game.exe!StaticLoadObjectInternal() {0x00007ff7c55a1e08} + 0 bytes
UE4Game.exe!StaticLoadObject() {0x00007ff7c55a141d} + 0 bytes
UE4Game.exe!UGameEngine::Init() {0x00007ff7c5d17988} + 0 bytes
UE4Game.exe!FEngineLoop::Init() {0x00007ff7c512fe85} + 0 bytes
UE4Game.exe!GuardedMain() {0x00007ff7c512f248} + 0 bytes
UE4Game.exe!GuardedMainWrapper() {0x00007ff7c512f57a} + 0 bytes
UE4Game.exe!WinMain() {0x00007ff7c5142459} + 0 bytes
UE4Game.exe!__tmainCRTStartup() {0x00007ff7c8186425} + 0 bytes
KERNEL32.DLL {0x00007ff83cfa13d2} + 0 bytes
ntdll.dll {0x00007ff83d255444} + 0 bytes
ntdll.dll {0x00007ff83d255444} + 0 bytes