How to enumerate all blueprint UFunctions in C++?

I need to be able to enumerate all functions in an arbitrary blueprint class from C++. Haven’t found a way to do this from going through the tutorials, if there’s a pointer to a linked list of UFunctions somewhere that I’m missing, like there is for UProperty, that I can scan through to count and get the names of each functions with, that would be ideal…

Hi Man, You got the answer to this question?It is to post an example?